exceptional ear.
technical proclivity.
nuff said
Linear SFX Design by Colin Moreh (all audio is linear SFX, no gameplay audio)
me
I bring an infectious positive attitude along with the full skill set you'd want in an Audio Designer. From creating assets and building blocks, to technical implementation using custom UE assets, to working within existing UE Blueprints from the design side.
I'm told I'm extremely easy and fun to work with, a great communicator, and I’m able to strike that delicate balance of advocating for audio with engineering and code, doing so gently, without hassling, while keeping things fun and collaborative.
I pride myself on being highly adaptable, holding my work loosely, and taking feedback with zero ego. In fact, I thrive on feedback and love to grow!
Working alongside a second Audio Designer for nearly the entire dev cycle on our Obsidian project, we were told by the studio's managing VP that we delivered the best game audio experience he'd ever experienced.
what i offer
Experience
Audio Designer, Overworld Audio: 2025 - Present
Audio Principle, StratoWard indie game: 2025 - Present
Audio Lead, Dreamlit Studios: 2022 - 2025
Freelance Audio Designer: 2020 - 2022
Skills and Experience
Currently working on an Obsidian/Microsoft, unannounced, high fidelity, huge open-world RPG, with Unreal 5.7 and Wwise
Owned SFX content & implementation for creatures, ambiences, world-building and various high-profile set pieces
Handled a variety of individual sound design tasks, including multiple player classes
Helped set up and maintained the acoustics pipeline for MS Triton, owning all technical implementation and management for it
Managed highly technical systems, such as the asset pooling system and all data assets driving it
Assisted with project management and scheduling for audio-related tasks in Jira
In previous projects:
Implemented tech like Ambisonics, Binauralization, advanced PS5 controller haptics, etc., and met all Sony’s TRC’s and other requirements
Extensive use of Sony Devkit Tools
Self-managed entire projects with autonomy
A track record of working hard to succeed—sticking to my goals and mission
Sound Designer - Sci Fi Freak - Adventurer
Video Game Fanatic - Musician - All Around Okay Guy
This is the official website of Colin Moreh - Audio Designer, and recording artist from the renowned music group, Shiloh.
Shiloh: Electronic Music Recording Artist, Music Producer and DJ
2003 - 2015
Over 100 commercial releases
Multiple world tours, headline slots
Headlined festivals and stadiums in multiple countries
Music licensed to games, TV and film
Education
Alberta University of the Arts - Calgary Alberta
University of Regina - Industrial Systems Engineering
about me
I love the adventure that is this life! My passions are video games, downhill mountain biking, camping, and I’m a metal guitarist. When I can do these things with family and friends, well … it doesn’t get much better!